The Primitive Slice tool is also improved along with the Bezier tool and overall rendering quality and speed with Metal on macOS. Other changes include improved performance of planar projections, better Viewport response times using the Light Illumination Toggle, and PolyHaul, a collection of commonly used modeling tools that allow artists to seamlessly switch between a variety of operations without having to drop the tool and select a different one. When they overlap, Triplanar Texturing blurs and blends them, giving the impression of a single, consistent textured material over the surface. You don’t need UVs to add textured materials to a surface anymore as Modo 16.1 introduces Triplanar Texturing, which projects textures onto a surface from multiple angles. It brightens the high areas and darkens the low areas so you can better understand the forms you create. ![]() The new release brings greater visibility with the new Viewport Curvature Shading feature.
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